#ifndef LUA_OGRE_HPP
#define LUA_OGRE_HPP

#include <OgreColourValue.h>
#include <OgreVector3.h>
#include <OgreSceneManager.h>

int tolua_ogre_colourvalue_open( lua_State *LuaState );
int tolua_ogre_vector3_open( lua_State *LuaState );
int tolua_ogre_quaternion_open( lua_State *LuaState );
int tolua_ogre_math_open( lua_State *LuaState );
int tolua_ogre_scenemanager_open( lua_State *LuaState );

#endif // LUA_OGRE_HPP
